Monday, January 29, 2018

DO YOU REMEMBER THE TURTLE?


I was lucky enough to be chosen to participate in the “Gifted” program at Fowler Drive Elementary (Athens, GA) when I was in the 1st grade. The mid-80s are a blur now, but I remember one exciting morning vividly.

As was customary, a small group of students and myself were pulled from each of the 1st grade classrooms located in the Earth Shelter a couple hours into the school day. We were assembled in the hallway, and instructed by our teacher (whose name I cannot remember) to take our places in front of one of four or five computers. They were Apple IIs:


We were challenged to make the “Turtle” (a triangle-shaped cursor) move around the screen. We learned to make the "Turtle" advance by typing the word “FORWARD” followed by a number. For example:

FORWARD 50

This caused the “Turtle” to “walk” forward 50 steps (centimeters I think). I found it fascinating that he left a trail behind courtesy of the pen tied to his tail!

The commands, FORWARD and BACK, changed the “Turtle's” place on the screen, while LEFT and RIGHT changed the direction in which he faced in degrees. For example:

LEFT 90

Tells the “Turtle” to rotate 90 degrees to his left.

Throughout that morning, we learned to combine commands and program the “Turtle” to create shapes like squares, circles, and even flowers…

…similar to these images (courtesy of AnimaliaLife and SydLexia)




The “Turtle” was the graphical representation of a programming language called LOGO. Invented at MIT in 1967, LOGO was the brainchild of South African mathematician Seymour Papert, and computer scientist and artificial intelligence researcher Cynthia Solomon. The duo imagined a computer in every classroom, for every child at a time when almost no one entertained such ideas for logistical and financial reasons. Papert and Solomon persisted, and LOGO developed into a valuable tool for teaching programming to children and promoting computational thinking in early childhood education curriculum.

I strongly encourage you to explore the following related links:

20 things to do with a Computer

Seymor Papert

Cynthia Solomon’s LOGO

A “Wired” article about LOGO

LOGO history, via MIT

Syd Lexia’s LOGO

Math Education Sites



LOGO in action:



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